AI Insights · Timothy · October 2022
Top 5 Superhero Games Performance on Unified Platform in Costa Rica - Q3 2022
Discover the performance trends of the top 5 superhero games in Costa Rica during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 superhero games on a unified platform in Costa Rica showed varying performance trends in terms of downloads, revenue, and active users. The data from Sensor Tower provides interesting insights into the market dynamics for these popular games.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in weekly revenue, peaking at around $3.3K in late June and then gradually decreasing to approximately $1.3K by the end of September. Weekly downloads remained relatively stable, ranging from 156 to 248, with a slight peak in early September. The game maintained a consistent number of weekly active users, hovering between 1.1K and 1.2K throughout the quarter.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw a dramatic increase in weekly revenue, reaching about $2M in late August before settling at around $923 in the last week of September. Downloads showed a significant rise, peaking at over 11K in early September. The game also saw a substantial increase in weekly active users, peaking at approximately 12.3K in the first week of September.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. recorded a notable peak in weekly revenue of about $1.5K in late August, with a steady performance around $1.4K in mid-September. Downloads showed a downward trend, starting at over 2.4K in early July and ending at around 852 in late September. Active users fluctuated but remained in the range of 3.1K to 3.8K throughout the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had a consistent revenue stream, peaking at $707 in early August and then stabilizing around $241 by the end of September. Downloads varied slightly, with a high of 65 in early July and a low of 19 in late August. The game's active users remained steady, ranging from 261 to 344 throughout the quarter.
MARVEL Future Fight from Netmarble Corporation showed stable weekly revenue, peaking at $388 in mid-July and ending at $224 in the final week of September. Downloads fluctuated slightly, with a peak of 285 in the last week of September. The game maintained a stable number of active users, ranging from 2.8K to 3.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.